- Steam App
- Tactical Control (1000540)
- Event type
- patch note
- Published
- 5 April 2019 - 19:07:38 UTC
- Source
- steam_community_announcements
Greetings Commanders This patch reverts some recent visibility changes. Visibility is simplified and values are set to reasonable values. Recently, visibility has been the target of some experimentation. Dynamic visibility was added, where units were more visible if they moved. Also, unit visibility ranges were set so that most units were visible closer than they could attack, so visual contact almost always meant the bullets would start flying. These changes caused some unwanted consequences. Turtling got a significant boost, since an attacker had to enter the killing zone before he was able to see the defenders and plan an effective assault. Paradoxically, stealthy units (Rs and entrenched Is) became less useful, since everyone (except As of course) was capable of decent camouflage. The current patch rolls back some changes and sets visibility values as follows: A and B are always visi...