Patch 2019.04.02.a - Visibility Tuning - Is Now Live — Tactical Control Steam update #153224

Greetings Commanders This patch brings a significant overhaul to visibility ranges for almost all units. Also, the damage reduction has been slightly...

Steam App
Tactical Control (1000540)
Event type
patch note
Published
2 April 2019 - 11:57:39 UTC
Source
steam_community_announcements
Greetings Commanders This patch brings a significant overhaul to visibility ranges for almost all units. Also, the damage reduction has been slightly cut. These changes are a work in progress, they may be tuned or rolled back in the following days. Also a few visual improvements, menu updates and small tweaks. Unit visibility is the distance where it can be detected by the enemy. Some units (A's and the Base) are always visible no matter where they are. The rest have three possible visibility ranges: visibility while stopped, while moving and while firing. These values have been tuned for all units, so that stopped visibility is significantly smaller than the unit's fire range, moving visibility is somewhat bigger and visibility fired remains where it was before, at a really large value. A debuff was added to all damage in the game and its value has been stable since release at -25%. It ...

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