Patch Notes V0.1.5 & V0.1.6 & V0.1.7 — Auto Jurassic Knights Steam update #1546190

Auto Jurassic Knights has transitioned from a polished prototype into a living, connected game. These updates bring asynchronous multiplayer, attack...

Steam App
Auto Jurassic Knights (3882680)
Event type
patch note
Published
8 October 2025 - 18:46:37 UTC
Source
steam_community_announcements
Auto Jurassic Knights has transitioned from a polished prototype into a living, connected game. These updates bring asynchronous multiplayer, attack animations, improved combat logic, and better performance across the board. Battles look sharper, play smoother, and feel more alive than ever.V0.1.5Devlog: Changes & Fixes,Gameplay & Combat Logic,Fixed: Mergeable VFX not spawning when shop units appear in the first roll of a new round,Summon priority so ability-based summons (e.g. Skullcradle Remnant) trigger before distress gun summons,Melee vs Ranged offset – melee VFX now correctly track the distance of enemies that jump back,Melee attack range to be consistent for both player and enemy teams,Stat buff stacking inconsistency when multiple buffs applied within the same moment,Bounty Hunter K’s kill counter now displays accurately,Nyra’s ability interaction – multi-target supplies now trig...

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