Optimization 1 — Soar: Pillars of Tasneem Steam update #156200

The most significant performance problems experienced by players were in a large radius around Fadh-es-Sayl; further investigation revealed that this...

Steam App
Soar: Pillars of Tasneem (1513030)
Event type
patch note
Published
3 May 2025 - 07:00:26 UTC
Source
steam_community_announcements
The most significant performance problems experienced by players were in a large radius around Fadh-es-Sayl; further investigation revealed that this was caused by loading in large amounts of extremely high-poly foliage. To remedy this, we've replaced the problematic meshes with temporary, extremely low-poly meshes. They will be replaced with equally performant, but more attractive, meshes at a later date. Players will also notice a more stable framerate across Tasneem, as we've optimized foliage geometry & level streaming across the board. While we still have to do more optimization, especially to achieve perfectly stable FPS at high speeds, severe framerate drops should no longer be a serious problem for most players. This patch also fixes a major bug where Haroon appears earlier than he's meant to, and a host of other tweaks too small to mention. Coming up next- major improvements to ...

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