- Steam App
- Pushing It! With Sisyphus (2899090)
- Event type
- patch note
- Published
- 12 September 2024 - 05:04:52 UTC
- Source
- steam_community_announcements
Just released a small patch making some little changes and fixing several known bugs. Thanks to all of you who tried the game on day 1, and sorry if you ran into any issues! Patch notes: Added a 30% acceleration to the player's run speed when there is no boulder if they've been running uninterrupted for a few seconds. This is mainly to make traversal when you're not pushing the boulder more fluid and less boring. Lowered the player recovery time after a ragdoll by around .8 seconds Fixed a soft lock around the beginning of the game that causes the player to need to teleport the boulder to the start. This was initially intentional as a punishment, but upon further thought I've decided it's too unfair and easy to get into. Both the right and left trigger are now used to sprint on controller, as opposed to just the left one. The player now doesn't do the landing animation if the fall hasn't...