- Steam App
- Zeepkist (1440670)
- Event type
- patch note
- Published
- 5 May 2025 - 14:10:38 UTC
- Source
- steam_community_announcements
Patch 5: - added experimental "Whole-Mesh Batching" which should improve fps in levels with many trees and stuff (Setting can be found in General, all the way down, under the "Experimental" header) - fixed autosaves/backups not saving properly - fixed gift counter not working for JSON adventure levels (A-01) - optimized some wheel code on meshes with lots of polygons (fixed pants) - optimized level loading - optimized LOD calculations a little bit - "simulate lofi" now also disables volumetric lighting - fixed block counter on level loading being 0 sometimes - fixed fans in fan blocks not going intangible when they were meant to - fixed author times sometimes not showing up in editor - fixed controller not being able to navigate to "reset shuffle" - fixed tree gun pipette mode - speed split deltas now show a decimal