Engine Time Travel - From 2001 to 2016 — Sirius Steam update #1574599

Hello Folks, its me, Dex again! For around fifteen years, we've been using an old Engine called BlitzBasic 3D for Sirius Online. Its horribly outdated...

Steam App
Sirius (368720)
Event type
patch note
Published
13 May 2016 - 15:03:27 UTC
Source
steam_community_announcements
Hello Folks, its me, Dex again! For around fifteen years, we've been using an old Engine called BlitzBasic 3D for Sirius Online. Its horribly outdated, extremely limited and, quite honestly, doesn't serve the needs the game has now anymore. So I'm happy to announce that there won't be any updates in a while for a certain amount of time. This is due to us switching to a new Engine, porting Sirius Online over to Unreal Engine 4. Now, this is not the end of Sirius, is more like a new start, but as the Engines itself are not compatible with each other, we have to reimagine and rewrite a ton of code. Sirius (Blitz3D) currently consists of 25.698 Lines of Code. Code thats mostly used to circumvent certain limitations or inject alternative updated renderpaths. 25k Lines that we need to reproduce, replace, reimagine and reinvent. This is a long and tedious task, but one thats worth it. Blitz3D h...

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