- Steam App
- Pistol Whip (1079800)
- Event type
- patch note
- Published
- 2 July 2020 - 15:02:35 UTC
- Source
- steam_community_announcements
As promised we’re back with a small update including improvements to obstacle collision, modifier saving, and the second iteration of our sparkly new enemy shaders. :enteringsteamvr: Save ModsA small yet highly requested feature has been added: Save Mods. When enabled, modifier selections will be saved and persist between sessions. This means if any modifiers are selected upon exiting Pistol Whip, those same modifiers will be selected and the modifiers pane will automatically open when Pistol Whip is next launched. Players with a preferred set of modifiers will no longer have to reselect them each time they start Pistol Whip. ːsteamhappyː Improved Visibility and Obstacle Collision After our last update, which introduced a new treatment for enemy shaders, we received some feedback regarding performance issues, enemy visibility in some levels, as well as difficulty differentiating between ...