- Event type
- patch note
- Published
- 25 November 2017 - 20:08:06 UTC
- Source
- steam_community_announcements
We've really tried to spend a lot of time fixing up interstellar play some more so that it is more viable and fun. I think we're finally to a point where I can say that interstellar play is compelling and playable. With a few more ships and cargo types it will really shine!! This patch also includes significant AI improvements and many other quality of life fixes. Thanks so much for all your support and help in making ITC the best it can be! November 25, 2017 v0.2.6 PATCH NOTES: -AI will now save up for ships it wants instead of only focusing on the cash it has currently on hand. -Improved random system generation to make them more scientifically accurate and more playable. -Rebalanced dilithium fuel, crystals, mines, refineries, usage and cost to try and improve interstellar play -Now checks interstellar distance when assigning ships to routes just like when you check gate sizes for shi...