- Event type
- patch note
- Published
- 10 October 2017 - 21:20:48 UTC
- Source
- steam_community_announcements
This patch focused mostly on optimizations and improvements. The map received another LOD pass, transparency for weapons was changed to use a less GPU intensive method, mine launcher received a few fixes after being introduced last patch, secondary gripping hand position and orientation was updated, recoil now can move/rotate the hands, shadow options were introduced, and the death code was adjusted to fix a few issues with not being able to exit out once dead. Audio Added new sound effects for Mine Launchers. Graphics Player shadow optimizations and improvements, as well as variable quality settings. Adjusted the lowest LODs of many of the game models to use reduced texture and shader settings and improve performance. Fixed a bug which was preventing Mine Launcher fire particles from playing. Interactive Objects Tele-Grenades should do a better job at handling different heights. Tele-Gr...