- Event type
- patch note
- Published
- 30 September 2017 - 18:35:36 UTC
- Source
- steam_community_announcements
With the number of testers growing we’ve decided it was time to begin posting patch notes so that our testers could more easily monitor the progress and changes of the game. After using Discord for chat in the earlier sessions we have now integrated in-game voice chat. This chat is spatialized and as such you will only hear players who are nearby. At this point there is no push to talk option it is always on if your microphone is enabled. A heavy focus of this patch has been on optimization. The last testing session allowed us to fill servers to over capacity and run some metrics and while the networking held up well, we noticed some reprojection when we disabled death and had a large combat scene in the center. We aimed to help address this by reducing some of the particle effects, applying heavier use of LOD, and adding additional occluding walls in the main area. We also introduced ha...