- Event type
- patch note
- Published
- 3 November 2021 - 21:50:15 UTC
- Source
- steam_community_announcements
ENEMY HEALTH REGEN Health-per-tick calculations have been adjusted; regen amounts are now based on a creature's regular max health value. The following factors no longer amplify health regen amounts: Tanky Monsters room modifier Elite health multiplier Total number of players In short, rooms with the Healthy Monsters modifier should feel more reasonable now. OTHER FIXES & IMPROVEMENTS Online Co-op Deployed a new server in Mexico City, Mexico. Fixed an error after a party had died in a corridor, where clients would ask the server to generate and load a new room rather than resetting to the home room. Party deaths and room-generation messages are now more robust. Internal Structural changes have been made for upcoming Rulesets. Internally, v0.2 has been converted to a Ruleset with over 200 gameplay properties tweakabl...