2.8 — HopDodge Steam update #1829901

Alright let me be real here. It's been a long 4 months since the last update And sorry for that. There were a couple(?) beta build updates but like...

Steam App
HopDodge (1965680)
Event type
patch note
Published
29 September 2024 - 02:49:04 UTC
Source
steam_community_announcements
Alright let me be real here. It's been a long 4 months since the last update And sorry for that. There were a couple(?) beta build updates but like until now there were a lot of weird bugs and optimizations that were in the works. And now the weird bugs are all gone for new optimizations. Among those updates: Static sprites are batched now to reduce vertex batch breaks. This is something that was a lot harder to do than adding a new feature, but instead of doing that I reduced the frame lag on 9999 instances of coins from 12fps to 60. So that's exciting to me for no reason since I will never make a level where there are 9999 coins. Greedy meshing on the level previews. the level models all get generated in game time and can range from 10-6000Kb and this way of meshing blocks with a shared face in growing segments reduces the vertex counts by around 50%. This is all nerd stuff so don't wo...

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