Version 0.0.12 - optimization and balance — Cube Dungeon Steam update #200885

Hello everyone!This is a small update with a large focus on optimization. After many hours (and days) of work, I still haven’t reached the final...

Steam App
Cube Dungeon (3894250)
Event type
patch note
Published
16 December 2025 - 16:17:59 UTC
Source
steam_community_announcements
Hello everyone!This is a small update with a large focus on optimization. After many hours (and days) of work, I still haven’t reached the final performance target I want, but a lot of systems are now optimized, pooled, and should run much more smoothly overall.One noticeable gameplay change is that enemies are now pulled back to their spawn point by a red dot (the spawner projectile) if they wander too far. This prevents all enemies from stacking into a single room and destroying FPS. It also fits the game visually quite well.Gameplay ChangesReduced enemy follow time after losing the player: 10 → 7Reduced enemy speed-up timer wait time: 5 → 3Reduced chance for enemies to start running: 50% → 30%Ranged enemies now sometimes change their attack positionReduced radius for calling other enemies: 250 → 150Reduced player detection area multiplier: x4 → x3Reduced enemy run speed: x2 → x1.7Redu...

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