- Event type
- patch note
- Published
- 23 June 2025 - 11:43:30 UTC
- Source
- steam_community_announcements
- Changed so that when moving from the ground to the air, if in an attack/evade/damage state, the Y-axis velocity is no longer reset. - Changed so that when using Dodge Step, the Y-axis velocity is set to -9.81 (except for the aerial Dodge Step of Northern White-faced Owl and Eurasian Eagle Owl). - Added a 0.1-second coyote time to jump, Dodge Step, and Quick Escape. - Changed so that aerial jump can also cancel attack recovery. - Changed so that pre-input for the jump button also applies to aerial jump.