- Steam App
- Akuto: Showdown (530130)
- Event type
- patch note
- Published
- 17 March 2018 - 14:58:19 UTC
- Source
- steam_community_announcements
We didn't release an update this week but we did manage to do work on the online aspect of Akuto: Mad World. This week we set up the NAT punchthrough on our own servers. This means when we release our next build, the game will use our NAT punchthrough and not a third-party one. We also looked at what matchmaking system to use in the future of the game. So far, we seem to be leaning setting up a matchmaking system on our own servers. The games will still be P2P. But we haven’t started implementing this yet as we are travelling to GDC next week and wanted to see what other developers used on their own games. If we find something we like more than our current idea, we will possibly go in that direction. We will create an update next week to announce what we have decided...