Capsular Development Blog #1 — Capsular Steam update #208486

Welcome to the first of many Capsular Development Blogs! My goal whith these Development Blogs is to keep you guys updated about the state of the game...

Steam App
Capsular (690200)
Event type
patch note
Published
15 December 2017 - 14:23:58 UTC
Source
steam_community_announcements
Welcome to the first of many Capsular Development Blogs! My goal whith these Development Blogs is to keep you guys updated about the state of the game and i want to post one hopefully every friday! This week i was focused on implementing things that have been requested from my playtesters for a long time! Here is what i have done this week: I added a spawnpoint locking system. This will assure that 2 or more players dont spawn at the same spawnpoint. As soon as you spawn the spawnpoint gets locked for about 5 seconds. After wich a new player can spawn at this spawnpoint. I implemented the first version of my Client Projectile Prediction system. This system will make sure that even if you have a super high ping your bullets will smoothly hit there targets. Its by no...

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