- Steam App
- Cryptr (1972360)
- Event type
- patch note
- Published
- 12 August 2026 - 03:19:47 UTC
- Source
- steam_community_announcements
Update 5 fixed the dungeons that could not be finished. This one is the follow-up: three crashes that got reported since, a batch of errors that were costing frames without showing up as anything obvious, and the combat timing work that missed the last build by a few hours. Crashes Fixed a crash when building or previewing a custom class in the Class Forge. Fixed a crash on entering a dungeon. Fixed a crash that could end a run outright, hit on different machines and in different areas. All three traced back to leftover systems on a couple of character models, still running alongside the game's own. Those are now stripped from every character as it spawns. Performance Longer sessions hold their framerate better. That leftover code was failing on every physics step, tens of thousands of times in a single sitting, and that costs real frame time. Fixed a second per-frame error from collisio...