- Steam App
- Robothorium (657090)
- Event type
- patch note
- Published
- 13 June 2018 - 14:13:11 UTC
- Source
- steam_community_announcements
We are aware that some players want to play teams which need time to be set up to finally reach a very powerful spike after turn 3 or 4. However, robots were taking too much damage and could die before they could do anything. To solve this, we’ve increased the base Resistance on each class of robot to give them more tankiness early in the game. With the increase of Resistance on items from the previous update, you can now reach a good amount of damage reduction earlier for your fragile robots. We’ve also increased the base Critic on each class of robots to help players to build teams around this attribute earlier. In return, Resistance per level and Critic per level have been turned down to 0. We wanted Overload to be a very important mechanic to manage in fight. We’ve reduced enemies' Structure and Shield, but increased their Resistance in return. Slow teams can now take their time to s...