1.0.0.4 - Weapon balancing, fuse & blood particle in-between render bug fix — Dwarven Brawl Bros Steam update #221495

This minor update contains some weapon balancing tweaks, notably making the Melee Gun more usable, as its firing attacks (main & special) can now be...

Steam App
Dwarven Brawl Bros (367260)
Event type
patch note
Published
2 July 2015 - 08:11:50 UTC
Source
steam_community_announcements
This minor update contains some weapon balancing tweaks, notably making the Melee Gun more usable, as its firing attacks (main & special) can now be initiated in the air as well. If you believe any weapon is in need of balancing, let us know by dropping a message in the weapon balancing thread in the discussions! The cosmetic particle bug sometimes causing a few in-between spark and blood particles appearing when throwing an explosive or taking damage is now fixed too. Full changelog: Fixed explosive fuse particle and blood from briefly appearing at from in-between locations of current and previous position Baton's upper attack's swing time increased from 0.12 seconds to 0.16 seconds Battle Staff's main attack's swing time decreased from 0.14 seconds to 0.12 seconds Battle Staff's upper attack's swing time decreased from 0.15 seconds to 0.13 seconds War Hammer's lower attack can no longe...

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