- Steam App
- The Sapling (997380)
- Event type
- patch note
- Published
- 14 February 2026 - 04:21:58 UTC
- Source
- steam_community_announcements
Major simulation change If an animal is in a location that contains food, it will no longer leave that location until all food is gone (except plankton, which requires swimming through). This makes it a lot easier to keep various animals alive, addressing a recurring complaint... but also leads to crowded environment (and, following that, possibly low FPS) more quickly. Thanks Luka159, Generaldisblief, Wind_kaffee! Various changes to make the simulation easier to understand When placing down organisms, a minimalist version of the requirements panel is shown floating near your cursor Took the 'will survive here' text out of the requirements panel Set the maximum mutation rate to 35%, as higher mutations only cause a lot of small new subspecies that never gain enough traction to become full species The time jump view now shows mutation events, so you know evolution is happening even when t...