Update 1.1v — Surviving Day! Steam update #2309287

# Update Log ## 2026-08-17 ### Performance - Removed the old "Deep Observation" belief-map navigator entirely. Every NPC now uses a single, simpler...

Steam App
Surviving Day! (4188750)
Event type
patch note
Published
17 August 2026 - 18:03:16 UTC
Source
steam_community_announcements
# Update Log ## 2026-08-17 ### Performance - Removed the old "Deep Observation" belief-map navigator entirely. Every NPC now uses a single, simpler ground-truth A* pathfinder that plans a route once and only replans on a real event (goal changed, path finished, or genuinely stuck) instead of on a rolling timer. - Fixed the root cause of severe NPC-update spikes (30-90ms/frame): the A* search's node/iteration budget was flat regardless of how far the destination actually was, so an unreachable goal just a few blocks away cost as much as a legitimate long cross-country trip. The search budget now scales with the real distance to the goal. - Reduced the per-frame cap on full pathfinding searches so no single frame can be dominated by pathfinding cost. - Rewrote the block-search NPCs use to find resources (ore, crops, etc.) from a brute-force volume scan to a nearest-column-first scan — cut ...

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