- Steam App
- C:\raft (386710)
- Event type
- patch note
- Published
- 24 January 2016 - 19:06:49 UTC
- Source
- steam_community_announcements
Hello again for yet another monthly update full of new features and bug fixes! Continuing on with the party system introduced with the last update, I've gone ahead and done what I said I was planning to do: Redesign the Boss Fight combat system. Boss Fight Redesign I've already uploaded a screenshot to the store page that shows the new layout of things, but there's been some modifications to the way it's played. One of the key aspects now is Dice roll persistence. When you or the boss defends, the rolled value persists on them until their next action. Any attack done against the opponent will act according to that stored value. If you roll the same value or less, your attack will do nothing, unless of course you do a manual attack. Manual attacking, now called Braving, is the same as before where you have to time your hits to do any damage. To do any damage at all you'll need to match mo...