- Steam App
- In The Black (380110)
- Event type
- patch note
- Published
- 26 January 2026 - 19:59:44 UTC
- Source
- steam_community_announcements
Another week, another batch of changes straight from the void. We're continuing our push on UI and quality-of-life, and this time our sights were set on the projectile impact points (PIP). The old lead/lag pips were functional, but let's be honest, they were dumb and static. We've overhauled them completely.Alongside that, we've continued paying down a massive amount of technical debt, ripping out old systems and replacing them with more robust engine subsystems. This work isn't glamorous, but it's essential for stability and squashing entire classes of bugs and preventing future ones before they happen.Core System OverhaulsDynamic Pip: The core of this update is the new Dynamic Pip. Instead of just appearing, the pip now has a proper acquisition animation. When you lock a target, the pip will now spawn from the center of the screen, scaling, rotating, and interpolating to the final lead...