- Steam App
- Dragon Map Maker (1906050)
- Event type
- patch note
- Published
- 30 May 2024 - 11:24:57 UTC
- Source
- steam_community_announcements
Map Saturation changes and controls: Last major update I added a more modern Terrain Shader. The new Terrain shader renders more realistically (it’s PBR now) and has more features, but it does render colors differently from the old terrain shader. This meant that on some biomes the colors and contrast were more muted and desaturated. After a bit of investigation I found that to get the same overall look as previous versions I’d need to increase the saturation of the camera post processing in DMM. So the result is, overall Saturation has been boosted a small amount to allow me to achieve more fully saturated colors in textures. After making this adjustment I went through all the textures and Biomes in DMM that looked a bit too saturated with the new settings and adjusted them so they match previous versions when rendered. You may need to tweak your adjusted light colors and override color...