An experimental update in the test branch - allied patrols are back in the game — Invasion Machine Steam update #238090

Experimental changes I've been working on re-adding the Allied Patrols feature to the game - the independent patrols that are spawned and controlled...

Steam App
Invasion Machine (964650)
Event type
patch note
Published
20 October 2024 - 10:29:59 UTC
Source
steam_community_announcements
Experimental changes I've been working on re-adding the Allied Patrols feature to the game - the independent patrols that are spawned and controlled directly by your Command. This this used to be a feature very early in the game, and later had to be temporarily disabled because of some major issues with AI. Basically, the patrols ran on a very primitive script, that couldn't do much more than take them from point A to point B on the map. Now, I've ported the code to the new AI behavior tree system that the rest of the game uses. This should allow them to react properly to any unexpected situations on the map. I'm still in the process of testing this change, and some support scripts might work improperly at times, hence - for now the update will remain in the Public Testing branch. How these independent patrols work They are supposed to ease the burden of doing some of the more tedious th...

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