ADLENGINE BUILD 1.1.55.2n... PART 2... — The Adliberum Engine (ADLENGINE) Steam update #2486154

Also in the last update (forgot to mention)... LOCAL SCRIPTs defined in the .verbase collection file will default their location to X|Y|Z| (off the...

Steam App
The Adliberum Engine (ADLENGINE) (657180)
Event type
patch note
Published
8 September 2017 - 05:55:33 UTC
Source
steam_community_announcements
Also in the last update (forgot to mention)... LOCAL SCRIPTs defined in the .verbase collection file will default their location to X|Y|Z| (off the grid) until they are assigned. They can be assigned with: use script scriptname i.e. use script triggertrap This will then assign a local script of trigger trap in your current location (and only usable / callable at the specified location) ----------------------------------- NEW COMMAND: Export. export entityname i.e. export gate This command will (in time) automagically work out what type of object you mean, such as room, object or character. It will then export any entity you specify as .verbose script format. It will also store the data in the editor (should you require). Currently it exports objects. The output will be a list of the descriptive equivalents of the data, e.g. "0|0|0|OBJ-NOTE-OBJ":"NOTE","0|0|0|OBJ-NOTE-NAME":"Tattered Note...

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