- Event type
- patch note
- Published
- 5 June 2025 - 14:04:15 UTC
- Source
- steam_community_announcements
Gameplay -Added a new stage expanding narrative scope and progression possibilities -Introduced a soul system that alters gameplay loops based on player state -Implemented a mechanic to suppress soul effects, enabling alternative strategies -Rebalanced difficulty curve to improve pacing and challenge consistency Cutscenes -Added new cutscenes tied to progression and soul mechanics -Fixed inconsistencies in cutscene playback under specific conditions Audio -Introduced a dynamic background music system reacting to proximity -Improved mix and spatialization of ambient audio and voice layers Animation -Polished several animation cycles for player and scripted sequences -Resolved animation syncing issues during transitions and cutscenes Performance -Split certain large environments into separate phases to improve performance on lower-end hardware UI/UX -Added contextual tips to guide players ...