- Event type
- patch note
- Published
- 11 December 2016 - 06:42:44 UTC
- Source
- steam_community_announcements
New update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Beta 0.0.54 Dec 7 Fixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows Beta 0.0.55 Dec 10 Fixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock...