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Abduction Prologue: The Story Of Jonathan Blake

Abduction Prologue: The Story Of Jonathan Blake Steam news

Red Iron Labs | Apr 11, 2018 | game

Released

0players observed · 21 September 2026 - 23:36:31 UTC

ViolentActionAdventureIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score21% positive

Abduction Prologue: The Story Of Jonathan Blake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score21% positive
  • Total reviews14
  • Release dateApr 11, 2018
  • DeveloperRed Iron Labs
  • PublisherRed Iron Labs

Genres: Violent, Action, Adventure, Indie, Simulation

Company pages: Developer: Red Iron LabsPublisher: Red Iron Labs

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Abduction Prologue: The Story Of Jonathan Blake Steam news

Abduction Prologue: The Story Of Jonathan Blake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes - 1.0 - 11 April 2018

    New update live, game released. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg 1.0 Apr 11 - 2018 Fixed latency issues with objects for Oculus and Gamepad players Improved gamepad support for Oculus and OSVR More reliable and faster auto-detect systems for VR headsets Performance improvements to increase FPS Added a new content room Added in a crowbar Blocked out the main entry Changed how some systems work to make it harder to cheat and get ahead of the game Note: We will be watching the forums closely. Hit any issues, let us know and we will address them in the next patch :)

  • Updates & Game Release - 11 April 2018

    Abduction Prologue - Released As some of you may know by now, the Abduction Prologue was one of our very first VR games, created over 2 years ago as an OSVR game for being demoed at the Razer booth for E3. Over time, we expanded a little bit on the content, and rounded out the demo until it became an actual small game all of its own. I'm proud to announce that today, we formally launched the game into release. Pages Split As you may have noticed, we started splitting the content pages many months ago, and are still making page changes. Our intent is to keep the different game titles separate and allow people to provide feedback on the different titles as they have become so different over time. What's New We made some changes in the last update: Fixed latency issues with objects for Oculus and Gamepad players Improved gamepad support for Oculus and OSVR More reliable and faster auto-det…

  • Episode 1: Alphas Rolling Out - 7 March 2017

    Howdy Survivors! http://www.redironlabs.com/Downloads/Steam/AbductionUpdate.png I believe I've made the last of the page transitions today, :) Prologue We are going to be in Europe for about a month. We've completed our release for the Abduction Prologue - and I'll be pushing it to the BETA stream tonight :) Please feel free to give it a whirl, and give us your feedback. If there are no issues, I'll move it to the release branch. Episode 1 I wanted to share a quick update on EPISODE 1! As some of you may know from our live streaming sessions, we've begun circulating some early alpha builds within the team! Our audio is close to complete, script and voices complete, level designs complete, and we are just putting the final assembly together now. In other words, it is time to get excited. The game is going to be a cool, and very unique experience :) It is easily the biggest digital title…

  • Episode 1: Alphas Rolling Out - 7 March 2017

    Howdy Survivors! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg I believe I've made the last of the page transitions today, :) Prologue We are going to be in Europe for about a month. We've completed our release for the Abduction Prologue - and I'll be pushing it to the BETA stream tonight :) Please feel free to give it a whirl, and give us your feedback. If there are no issues, I'll move it to the release branch. Episode 1 I wanted to share a quick update on EPISODE 1! As some of you may know from our live streaming sessions, we've begun circulating some early alpha builds within the team! Our audio is close to complete, script and voices complete, level designs complete, and we are just putting the final assembly together now. In other words, it is time to get excited. The game is going to be a cool, and very un…

  • Page Changing & Upcoming Update - 24 February 2017

    Full 'Stream' Ahead Join us on LiveEdu, and follow our progress during live streaming :) http://www.redironlabs.com/Downloads/Steam/AbductionUpdate.png Streaming As some of you may know, we have been live-streaming the development of ABDUCTION. We stream live Wed/Thurs/Fri/Sat - 7PM MST! It's free! And we would love it if you stopped by to chime in on your feedback. The best ideas have come from other people on the stream, and the game is made even more amazing with your feedback. Follow our live streaming here :) Page Rename & Migration As some of you may have noticed, the page is changing. We've decided to give the prologue its own dedicated page... as a demo, it has slowly grown to become a mini game all on its own. And we feel it deserve its own space and reviews and such :) Update I've seen a few issues mentioned in the discussion forums - I'll tackle them this weekend and push thr…

  • Page Changing & Upcoming Update - 24 February 2017

    Full 'Stream' Ahead Join us on LiveEdu, and follow our progress during live streaming :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Streaming As some of you may know, we have been live-streaming the development of ABDUCTION. We stream live Wed/Thurs/Fri/Sat - 7PM MST! It's free! And we would love it if you stopped by to chime in on your feedback. The best ideas have come from other people on the stream, and the game is made even more amazing with your feedback. Follow our live streaming here :) Page Rename & Migration As some of you may have noticed, the page is changing. We've decided to give the prologue its own dedicated page... as a demo, it has slowly grown to become a mini game all on its own. And we feel it deserve its own space and reviews and such :) Update I've seen a few issues mentioned in the disc…

  • Patch Notes - 0.0.56 - 3 January 2017

    Hi Folks, Sorry about the bug! I can't believe we missed that right before holidays, I hope you all got some really cool VR gear to play with :D http://www.redironlabs.com/Downloads/Steam/AbductionPatchNotes.jpg Beta 0.0.56 Jan 2 Fixes - Fixed a prefab issue that was impacting HTC Vive users

  • Patch Notes - 0.0.56 - 3 January 2017

    Hi Folks, Sorry about the bug! I can't believe we missed that right before holidays, I hope you all got some really cool VR gear to play with :D https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Beta 0.0.56 Jan 2 Fixes - Fixed a prefab issue that was impacting HTC Vive users

  • Red Iron Labs Going on Vacation - 18 December 2016

    On Vacation until January http://www.redironlabs.com/Downloads/Steam/AbductionUpdate.png Crowdfunding wrapped up! We know that this game is likely new to most of you, but for us, it has been an amazing 9 month project. The team is now on holidays until the new year, and under strict orders not to reply to emails & social media. We really need to come back with a fresh look at the game series. In the meantime, we've also tossed up another small project on itch.io that is free for anyone to play with (full VR support). Although, if you toss a couple dollars our way, it will go to some amazing coffee that our team will love. With that said, have a great holiday season! We hope all of you get a magical HTC Vive as a surprise gift, and we will connect with you in the new year.

  • Red Iron Labs Going on Vacation - 18 December 2016

    On Vacation until January https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Crowdfunding wrapped up! We know that this game is likely new to most of you, but for us, it has been an amazing 9 month project. The team is now on holidays until the new year, and under strict orders not to reply to emails & social media. We really need to come back with a fresh look at the game series. In the meantime, we've also tossed up another small project on itch.io that is free for anyone to play with (full VR support). Although, if you toss a couple dollars our way, it will go to some amazing coffee that our team will love. With that said, have a great holiday season! We hope all of you get a magical HTC Vive as a surprise gift, and we will connect with you in the new year.

  • Last day for crowdfunding - 17 December 2016

    https://c1.iggcdn.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1481169781/en4yyhg4jq1rksratczm.jpg Only 24 Hours Left Time is running out! If you want to grab a copy of ABDUCTION at a huge discount, make sure to take advantage of the $5 perk (only a limited number remaining). After the campaign ends, the price will increase to $15 - Early Access. And $20 at Release. Jump on the crowdfunding here.

  • Last day for crowdfunding - 17 December 2016

    https://c1.iggcdn.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1481169781/en4yyhg4jq1rksratczm.jpg Only 24 Hours Left Time is running out! If you want to grab a copy of ABDUCTION at a huge discount, make sure to take advantage of the $5 perk (only a limited number remaining). After the campaign ends, the price will increase to $15 - Early Access. And $20 at Release. Jump on the crowdfunding here.

  • Patch Notes - 0.0.55 - 11 December 2016

    New update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well. http://www.redironlabs.com/Downloads/Steam/AbductionPatchNotes.jpg Beta 0.0.54 Dec 7 Fixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows Beta 0.0.55 Dec 10 Fixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock down system for gamepad interactions - Fixed Oculus…

  • Patch Notes - 0.0.55 - 11 December 2016

    New update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Beta 0.0.54 Dec 7 Fixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows Beta 0.0.55 Dec 10 Fixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better loc…

  • Patch Notes - 0.0.53 - 7 December 2016

    Huge update. http://www.redironlabs.com/Downloads/Steam/AbductionPatchNotes.jpg Beta 0.0.49 Nov 30 Fixes - Added mouse-lock (can be disabled by using the -unlockmouse launch param, or the settings.dat) - Added a fix for players falling off the map on gamepad mode Death and Victory scenes - Fixed material on spark effect (bedroom) - Fixed outdoor scene to prevent teleporting outside of the building - Fixed Tape Player in Main Menu (wasn't playing) - Episode Selection went to the wrong scene, bypassing a cutscene. - Completely rewrote the input selection and management system - Fixed a bunch of display issues (only impacting Oculus users) - Removed a bunch of code for enabling/disabling direct mode in OSVR (as OSVR should be doing it automatically) - Oculus view wasn't resetting between scene changes - Found a case where the tutorial level would progress (when in reality, it isn't ready t…

  • Patch Notes - 0.0.53 - 7 December 2016

    Huge update. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Beta 0.0.49 Nov 30 Fixes - Added mouse-lock (can be disabled by using the -unlockmouse launch param, or the settings.dat) - Added a fix for players falling off the map on gamepad mode Death and Victory scenes - Fixed material on spark effect (bedroom) - Fixed outdoor scene to prevent teleporting outside of the building - Fixed Tape Player in Main Menu (wasn't playing) - Episode Selection went to the wrong scene, bypassing a cutscene. - Completely rewrote the input selection and management system - Fixed a bunch of display issues (only impacting Oculus users) - Removed a bunch of code for enabling/disabling direct mode in OSVR (as OSVR should be doing it automatically) - Oculus view wasn't resetting between scene changes - Found a case where the tutorial l…

  • Downloads Fixed, Testing Ongoing - 26 November 2016

    Downloads Fixed, Testing Ongoing http://www.redironlabs.com/Downloads/Steam/AbductionUpdate.png Downloads should be back on track for everyone now, we've made some changes too for the buttons when launching the game. I'm still expecting up-to a week for us to stabilize everything, but here is an update on my testing today so far: Running well: - OSVR HDK 1.3 & 1.4, running beautifully - Gamepad and Keyboard, running beautifully, needs more on-screen config options - HTC Vive, running beautifully Seems to act funny: - OSVR HDK 2.0 Untested: - Oculus Rift CV1 (needs to run through OSVR) - Oculus Rift DK2 (needs to run through OSVR) Today, I'm going to look at exposing Oculus outside of the OSVR framework, as well as a bunch of overall demo fixes that would be nice to get in. OSVR & Oculus will be best with a gamepad (you can use the keyboard and mouse, but its hard to see with the gear on…

  • Downloads Fixed, Testing Ongoing - 26 November 2016

    Downloads Fixed, Testing Ongoing https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Downloads should be back on track for everyone now, we've made some changes too for the buttons when launching the game. I'm still expecting up-to a week for us to stabilize everything, but here is an update on my testing today so far: Running well: - OSVR HDK 1.3 & 1.4, running beautifully - Gamepad and Keyboard, running beautifully, needs more on-screen config options - HTC Vive, running beautifully Seems to act funny: - OSVR HDK 2.0 Untested: - Oculus Rift CV1 (needs to run through OSVR) - Oculus Rift DK2 (needs to run through OSVR) Today, I'm going to look at exposing Oculus outside of the OSVR framework, as well as a bunch of overall demo fixes that would be nice to get in. OSVR & Oculus will be best with a gamepad (you can use th…

  • Download Issues - 26 November 2016

    Download Troubles http://www.redironlabs.com/Downloads/Steam/AbductionUpdate.png Howdy folks, We are working through some page reshuffling which is causing some download issues. In the meantime, feel free to grab the download direct from our server. http://www.redironlabs.com/Downloads/Beta/Abduction-Prologue-0.48.zip Disclaimer : It'll probably take us a week or so to get everything working perfect. So, if you see an issue (and you probably will, because it is our first time going mass-scale for our demo) just drop a note in the forums. Whatever it is, I promise, it'll get fixed! In the meantime, thank you for being one of the first to give it a spin. We have some cool stuff in store for you guys!

  • Download Issues - 26 November 2016

    Download Troubles https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26960994%2F88be4e8d5279991c66f674c75e00b678305641ad.jpg Howdy folks, We are working through some page reshuffling which is causing some download issues. In the meantime, feel free to grab the download direct from our server. http://www.redironlabs.com/Downloads/Beta/Abduction-Prologue-0.48.zip Disclaimer : It'll probably take us a week or so to get everything working perfect. So, if you see an issue (and you probably will, because it is our first time going mass-scale for our demo) just drop a note in the forums. Whatever it is, I promise, it'll get fixed! In the meantime, thank you for being one of the first to give it a spin. We have some cool stuff in store for you guys!

Patch notes and updates

S.noRelease datePatch nameGID number
111 April 2018Patch Notes - 1.02394102381814918365
23 January 2017Patch Notes - 0.0.5691593954433964306
33 January 2017Patch Notes - 0.0.562394102381814923249
411 December 2016Patch Notes - 0.0.5591592690500254332
511 December 2016Patch Notes - 0.0.552394102381814924583
67 December 2016Patch Notes - 0.0.5391592690486621973
77 December 2016Patch Notes - 0.0.532394102381814925247

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