Early Access - Build 31 — Cosmic Trip Steam update #256758

https://giant.gfycat.com/FatherlyMajorAffenpinscher.gif https://gfycat.com/FatherlyMajorAffenpinscher This week we added a new experimental HUD display...

Steam App
Cosmic Trip (427240)
Event type
patch note
Published
7 September 2016 - 16:10:10 UTC
Source
steam_community_announcements
https://giant.gfycat.com/FatherlyMajorAffenpinscher.gif https://gfycat.com/FatherlyMajorAffenpinscher This week we added a new experimental HUD display for health / damage, and for notifying nearby enemies. This helps a lot to track down the last few enemies in a wave. It will be useful for tracking sneakier enemies in strategy mode in the future. We also have some solid performance improvements in this build. After various experimentation we did some custom mesh combining scripts for unity which helped a lot (see below for link to code). Our internal build last week had a few issues so we took some time aside to get through some of the bugs that have been accumulating. Thanks to everyone reporting bugs on trello, it helps a lot for us to just focus on getting on with fixing when they're all listed up like that. We thought it might be nice to start sharing some code snippets for any unit...

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