Human Factory Devlog 05/03/2021 — Human Factory Steam update #26250

Monday 1st: Put some thought into this Occupiers thing over the weekend. Essentially I want to keep everything the same as it was before, but Stations...

Steam App
Human Factory (1160040)
Event type
patch note
Published
10 March 2021 - 10:09:45 UTC
Source
steam_community_announcements
Monday 1st: Put some thought into this Occupiers thing over the weekend. Essentially I want to keep everything the same as it was before, but Stations should have an additional 'HumanOutbox' which will work just like the Container Outbox. The first thing is making it so the Station is no longer concerned with having anything to do with Transports. This will be handled by the Processor, and any Station (first being the Birthing Station) that can be accessed manually but exited with Transports, the Station.Go will merely trigger the Processor to start. Ok maybe I don't need this 'HumanOutbox'. Tried putting the code together with the idea that when the Processor finishes with a Human, it does 'DischargeHuman' which attempts to move the first Human in the Building.Station.Occupiers list. However I hit my first snag as I realize that I do in fact need 'HumanOutbox' as a separate list because...

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