Human Factory Devlog 5/11/2020 — Human Factory Steam update #26270

Monday 2nd: Released the game on Early Access. Was pretty today, very nervous about the release. Maly's friend Nahir encountered a bug where McCthulu...

Steam App
Human Factory (1160040)
Event type
patch note
Published
20 November 2020 - 17:34:21 UTC
Source
steam_community_announcements
Monday 2nd: Released the game on Early Access. Was pretty today, very nervous about the release. Maly's friend Nahir encountered a bug where McCthulu wouldn't show up. I was so worried that this would happen to everyone, but luckily we were able to get McCthulu to appear in the same build most of the time. So, it is a bug, but it's not one that's going to break the game for everyone. Sorted the UI for Spells (no thumbnails yet). Tuesday 3rd: Fixed a bug where I accidentally asked for the 'Human' component in the Skullverizer, when it should be asking for a head. The way most clients are met is via the export box script. To make sure it only happens once, I ask if the Quantity of Blood/Skin/Skulls is == 1. The problem is making it work for people who have already exported some Skulls. So I have to think of something more clever. Someone reported a bug with the Grinder. For some reason it ...

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