Patch 1.0.7d - Animus Exploration — Heartbound Steam update #269910

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28996732%2F2f749fb146cab56986689748863f433c762a2a2b.png Thanks for all the feedback and...

Steam App
Heartbound (567380)
Event type
patch note
Published
21 January 2019 - 01:52:25 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28996732%2F2f749fb146cab56986689748863f433c762a2a2b.png Thanks for all the feedback and support. You guys rock. :HBHeart: The Tower - Chapter 2 Storyline A number of interactions were changed to be more in line with characters true motives. Quality of Life PPP's cutscene is now straightforward and less confusing. Animus - Chapter 3 New Content The base environments in Animus are now open for exploration. None of the dialog or interactions in this section work beyond the save point. You may leave this area by walking into the trunk of the Clock Tree. There are day/night cycles in Animus and it takes 24 minutes for a full day. The intention is to build a number of timed events to make Animus a working village where everyone does their part. Trees now react when you get close to them. Bugs Retrieving the AESTHETIC twice is no ...

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