- Steam App
- Baby Redemption (1029040)
- Event type
- patch note
- Published
- 11 April 2019 - 16:05:40 UTC
- Source
- steam_community_announcements
Quick little update with some QoL improvements. v1.01.20190411 Programming: Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue. Programming: Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off. Bug: Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost. Note: There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.