[v1.0.4] Patch Notes — Hand to Hand Combat Steam update #271863

# Changelog v1.0.4 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34996427%2Fa8697c3ebff8c6efa932832d47f93c3baa694054.jpg ## ###...

Steam App
Hand to Hand Combat (995140)
Event type
patch note
Published
25 August 2019 - 06:27:26 UTC
Source
steam_community_announcements
# Changelog v1.0.4 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34996427%2Fa8697c3ebff8c6efa932832d47f93c3baa694054.jpg ## ### Changes - Performance upgrades across the board! - Level streaming, loads areas as you enter them (the city may cause the game to take a second to load as its so big, working on reducing that in the next update!) - enemies now have patrol routes, the will follow and walk in groups / paths - player footsteps, now there is not so much silence all the time - Enemies grunt when taking damage sometimes - Enemies no longer instantly ragdoll on ANY punch type, any hit that connects with the legs, body, or head should tumble them instead - Better enemy pathing, they react to doors and geometry better Hey everyone, hope you enjoyed the last patch. This one doubles down on all the good stuff I added :) After this I wanna focus more on performance (its a...

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