0.1.3 Changelog [The Tide] — Ruine Steam update #272377

Time for another patch! This one addresses a few pesky bugs, early game balance issues, as well as the issue of save corruption between updates. New...

Steam App
Ruine (1071660)
Event type
patch note
Published
2 June 2019 - 15:10:17 UTC
Source
steam_community_announcements
Time for another patch! This one addresses a few pesky bugs, early game balance issues, as well as the issue of save corruption between updates. New chunks of content and requested features such as spell / potion cooldown are being worked on, but require more time in order to be done right. In the meantime, here's 0.1.3: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34995442%2F3abf6a3c524742bf7884b6e8c3a8b06ca17934d1.png NEW: Added water to the environment, using a shader by GamingReverends Added basic backwards compatibility to the save system, making it possible to carry saves over to new versions (in theory) CHANGES: Visual improvements to the surface environment Adjusted the rate at which enemies scale. Tougher enemy types are slightly less common and start spawning 1-2 levels later. Adjusted surface enemy spawn rates Wolves now have a 100% chance to drop a pelt on...

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