- Steam App
- Myriad Mayhem (2476730)
- Event type
- patch note
- Published
- 6 November 2023 - 21:46:13 UTC
- Source
- steam_community_announcements
Trying out a new food-system, let me know if you prefer this one or the old one. It removed the complexity of having a "current storage / max storage" of food, and buildings having different updating intervals. Game mechanics New food system It now is similar to a "farms/house" works in common RTS games, e.g. one small farm now supports 8 units on the map. You start out with 16 food Small Farms now gives 8 food Large Farms now gives 48 food Market - Now sells the positive food income in set interval (atm. 1 minute) Units will need x-amount of to be produced (usually 1 food). If you have a zero or negative food income, nothing happens atm, (only that no new troops can be produced). Was thinking of adding a "starvation" to your allies, based on how much negative value you have, e.g. if you have 200 units, but -1 food, all (only a few?) allies will super-slowly lose health. Let me know what...