- Event type
- patch note
- Published
- 17 June 2017 - 01:39:18 UTC
- Source
- steam_community_announcements
Hi guys, New update!! This one brings breakable armor to human enemies, and several performance improvements that should make gameplay a bit smoother. Here is the complete list of improvements: Breakable Armor Added breakable armor to human enemies which offers them additional hp. The new system works as follows: Armor gives enemies full protection until it breaks or falls off. Exposed areas receive damage as usual. In the case of helmets, there is 2/8 probability that the helmet will not break and will fall to the ground so it can be reused by the player. Each armor type provides different protection/number of hits to break: Shin guards 40hp (1-2 hits) Gauntlets 60hp (2-3 hits) Helmets 100hp (4-5 hits) Body armor 200hp (6-8 hits) Shields 250hp (7-10 hits) Stabs in the face and arrows can still pierce helmets like before (a shot in the head instantly kills most enemies) Added bonus vs ar...