- Event type
- patch note
- Published
- 28 March 2017 - 02:51:11 UTC
- Source
- steam_community_announcements
Hi Everyone! This update brings several AI and gameplay improvements to the game. I hope that you like it! AI Improvements AI is more aggressive now, and their aggressiveness depends on the difficulty level. They will attack if you parry or hit their shields. Increased responsiveness, the AI now always faces the player, and is faster detecting your movements. Enemies stop after re-positioning a number of seconds depending on difficulty. Gladiators and legionaries dynamically cover attacks with the shield following your movements. I will be applying the same system to the rest in the coming days. The new blocking system only activates within 280cm, and blocking speed depends on shield size. E.g. Legionaries block slower than gladiators due to shield size. AI attacks if player is within acceptance radius and AI is circling New Bow It has a longer draw distance, a faster arrow and new sound...