- Event type
- patch note
- Published
- 15 March 2026 - 08:31:47 UTC
- Source
- steam_community_announcements
Added Governor’s Guard enemy for the hardest difficulty Dog run and sit animations Wall switch on/off sound effect Improved Enemy AI behavior and spotting in the Governor’s House level Difficulty balance (additional spider on hard) Walker animations (stand, walk, run) Bonus and secret calculation at the end of levels Cactus sizes to make certain areas easier Fixed Crash when taking the Governor’s parchment Enemy floor switching issues Cat should no longer switch floors with the down button Stair and floor switching issues Tileset barriers and tips on the Governor’s House level Tips menu background display