- Steam App
- Blueblood Arena (3689030)
- Event type
- patch note
- Published
- 19 May 2026 - 17:18:44 UTC
- Source
- steam_community_announcements
GENERAL CHANGESAdjusted some code in relation to same move prorationFixed a bug where you could hit out of certain invincible moves when buffering out of wakeupAdded code during the loading screen to mitigate memory leaksAdded a buffer out of the end frames of a moveSomewhere along the line, the formula for how much hitstop a move gets got a little messed up, so I’m fixing some things related to it. Most of these moves will have roughly 6 frames less hitstopEnza 2D (This is notable cause it notably changes routing)Blue and Yellow Burst (This bug caused combos out of burst to be possible)Amber 2C ExplosionPenny j.DD, 5D, 2DD sweetspotsENZAEnza j.B has 7 less stun frames on hitAdjusted properties of Enza 5C so opponents fall out of the move less oftenAMBERAdded corner push to Amber 2ADIMITRIDimitri 2C has auto-turnaround during the duration of the moveAdjusted juggle scaling on 2DPENNYPenn...