Playtest Patch Notes - Update 0.3.0 — Super Duper Siege Playtest Steam update #29714

We're messing with some new global mechanics for towers and starting a small rework on enemies. Plus, the Peace timer is more important.🆕 New Content...

Steam App
Super Duper Siege Playtest (4811630)
Event type
patch note
Published
16 June 2026 - 23:33:50 UTC
Source
steam_community_announcements
We're messing with some new global mechanics for towers and starting a small rework on enemies. Plus, the Peace timer is more important.🆕 New Content 🆕🗺️ MapsMountains Grassy terrain now filled with mountains that enemies can't pass through.🗼 TowersTesla Shocks all nearby enemies with bolts of electricity⬆️ Balance Changes ⬇️🗼TowersHealingTowers now regain all their health at the end of each wave.RubbleWhen towers die, they leave behind rubble that costs money to clear.PricingTowers now exponentially increase in price based on how many of the same tower type have already been placed.💀 EnemiesWarlock (Formerly Apprentice)Warlock enemies stop moving when shooting.Reduced range by 30%.Charger BeetleBeetles now bounce back when damaging towers.New placeholder art.📌 LandmarksTweaked which landmarks are found based on distance.🐛 Bug Fixes 🔧💀 EnemiesEnemies don't spawn in blocking terrain.

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