- Steam App
- Era of Combat: Boxing (1687100)
- Event type
- patch note
- Published
- 5 July 2022 - 18:28:40 UTC
- Source
- steam_community_announcements
- Less haptic feedback when hitting a block/guard than making full contact with a punch - Oculus controller haptic adjustment - Counter windows: If you have just blocked an incoming strike you have half a second to effectively counter with your own blow for a multiplier on your damage - Damage penalties: When you take a hit, there is a short duration of time (dictated by the strength and precision of the hit taken) where your punches will be affected by a damage penalty (also based on the strength and precision of the hit you took). - There is now always a slight chance that you can be knocked down by a strong and precise hit (regardless of your health or dizzy state) - It is more difficult to make someone dizzy now (the threshold is higher), which should result in less time spent in grey-vision