Working on update for Oculus runtime 0.7 — Crashed Lander Steam update #303206

Hello Crashers. Work continues on the next update, currently available in the Beta channel here on Steam. I've decided to go ahead and update the game...

Steam App
Crashed Lander (340450)
Event type
patch note
Published
31 August 2015 - 23:27:10 UTC
Source
steam_community_announcements
Hello Crashers. Work continues on the next update, currently available in the Beta channel here on Steam. I've decided to go ahead and update the game to the Unity 5 engine (from Unity 4). This will help me keep current with the Oculus Rift integration as the actual commercial release of the Rift draws near. A lot of grunt work involved but so far the conversion is going well. There have been some big changes to the physics engine which require that I re-jigger some of the more complex physics setups. My dev time is limited these days since I have a new day job, but I still plan on supporting and improving Crashed Lander to the best of my abilities. I should be able to post a new beta update that works with the 0.7 Oculus runtime soon. The next beta should also include fixes for the pause menu that were introduced in the last version. I'm also tinkering with a new tri-planar terrain shad...

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