Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more! — Children of a Dead Earth Steam update #310840

Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which...

Steam App
Children of a Dead Earth (476530)
Event type
patch note
Published
27 April 2017 - 19:29:36 UTC
Source
steam_community_announcements
Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barrel armor Many bugs/crashes/optimizations Full Changelist: - Gameplay --- Auto-reintercept: Whenever the enemy dodges your intercept, a reintercept will be attempted. --- Distributed Targeting: Weapons distribute targets amongst each other. Can be disabled optionally. --- Nose-forward order for aiming roughly at the enemy fleet. --- Manual Fire: Guns which launch payloads can be manually fired, just like launcher modules. --- Core Design Changes: All drones use internal mounts now. Many turreted guns use electric actuators now. Several guns have increased/different barrel armor. - Design --- Electric Turret Actuat...

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