Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more! — Children of a Dead Earth Steam update #310842

Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will...

Steam App
Children of a Dead Earth (476530)
Event type
patch note
Published
17 December 2016 - 21:01:25 UTC
Source
steam_community_announcements
Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled now. Timers/fuses on nuclear and explosive payloads. Basic sensor inaccuracy now affects all weapons. Projectile shot pattern reworked to be more realistic. A slew of bug and crash fixes. Full Changelist: 1.0.8 - Pause on demand in combat with spacebar. - Parallel Staging: Propellant tanks can be made external and discardable. Added a few stock designs which use this staging. - AI vs AI battles can be set up in sandbox. - Lasers can be fixed point rather than turreted. - Lasers can now be frequency quadrupled by using two frequency doublers in series. - Explosive and Nuclear Payloads can now have timers/fuses set ...

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