- Event type
- patch note
- Published
- 29 January 2016 - 13:10:29 UTC
- Source
- steam_community_announcements
While were working intensively getting the new Cave Zone ready(!), we have been working on improving the Arrival Area experience along side. Also: New Stuff! New fashionable hats for small mutants that match their weapon type! 34 new achievements for weapon unlocks! Arrival Area Limited number of enemies spawning on landing pad. Pods from previous games can be destroyed. Crashing into pods from previous plays destroys them. All pods are cleared once as a result of this update. Mutants can now move across jump obstacle. Player can now walk out of pod without jumping. Changes Sharp Shells have been split into two mutations. Boss now instantly switches to Melee weapon when you get close enough. Escape key/action closes dialogs. Death cinematic can be skipped. Master volume control introduced. Modified default controls for joysticks. Improved the look of sand. Boss's health remains visible a...