- Steam App
- Cyberpulse (1318820)
- Event type
- patch note
- Published
- 25 April 2025 - 20:19:16 UTC
- Source
- steam_community_announcements
Difficulty Tuning Many levels had their score goals slightly lowered to help players progress and to have aesthetically-pleasing targets. Most adjustments were small and don't deserve mention, but I will highlight a few that did get notable decreases for progression goals: Exaction, Flash, Ricochet, and Titanomachy. Most all level score goals are well-balanced now, but if you like the game and are walled by a level, please mention it to me in the pinned thread on the discussion boards! Grenade bullets no longer hit the player prior to exploding. Given grenades often follow sudden and non-linear movement curves to position right, it feels more fair for them not to hit the player. I finished up some small boss tweaks to make a handful of fights a little easier: 1-B: Grenades now release two fewer bullets. 3-B: All grenades are now gravity arc grenades, which makes the fight a little easier...