- Event type
- patch note
- Published
- 12 February 2025 - 16:27:46 UTC
- Source
- steam_community_announcements
Bug Squashing: - Towers are properly disposed when sold in pause mode, preventing infinite money from selling the tower repeatedly. - Units should seek new paths if they end up in a cell with an object, instead of circling the object indefinitely. - A few items have received tooltip updates to create consistency in language. (Ex, the Spire's repairing function said "Castle Repairing") - Projectiles should properly arrive at targets and be removed from the scene. - Unit VFX should all appear below/behind UI elements. - The Gatherer's shrine buff VFX now disables when they're no longer buffed. - Tower placement colors now update periodically when paused. Improvements: - Spent a lot of last week focusing on performance, in hopes to getting endless mode running smoothly. Let me know how it goes! - Tower placement now draws the cell below the tower always, and the tower's range indicator will...